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- Game maker studio 2 rpg how to#
- Game maker studio 2 rpg full#
- Game maker studio 2 rpg Pc#
- Game maker studio 2 rpg series#
Ideas, suggestions, feedback and criticism are very appreciated, so feel free to let me know about your opinion! Please post them in this thread or send me a private message. Q: I have an idea or suggestion for the engine, where do I post it?Ī: Ideas, suggestions, feedback and criticism are always welcome. I will make sure to check both this thread and my private messages regularly. Q: Where can I view the credits of the game?Ī: The credits can be found in the Game Information.Ī: Bug reporting is very appreciated! You can either post a message in this thread or send me a private message to report bugs. Set either of them to false to disable the ability.
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Here you will see the variables global.enableCharge and global.enableSlide. Upon scrolling down, you will encounter a section called “Option variables”. How do I disable them?Ī: Go to Objects > Player > objGlobalControl and open the Create event code. Q: I don’t want sliding and/or buster charging in my game.
Game maker studio 2 rpg Pc#
Plus, this engine is fully compatible with Game Maker Studio, unlike most other engines.Ī: The engine runs at 60 frames per second (assuming your PC can handle it, of course) Q: Why would I use this engine over other Game Maker engines?Ī: Most engines tend to try and accomplish only what is necessary for the example level(s) and do not consider flexibility and ease of use the Mega Engine does account for all that. (If the video does not load correctly, you can click the following link: ) I also recorded an engine playthrough to showcase most of the features it has:
Game maker studio 2 rpg series#
A playlist of the series can be found here:
Game maker studio 2 rpg how to#
To make this engine as easy to use as I could, I made a video tutorial series on how to use the engine.
Game maker studio 2 rpg full#
An example Robot Master with full AI, and flexibility to add your own bosses.Three example gimmicks included in the engine, and flexibility in adding your own.Built-in enemies, as well as flexibility in adding your own.Several built-in special weapons, with flexibility in adding new ones or changing existing ones.A “section system” as present in the Classic titles, including proper screen transitions.Collision with solids, jumpthrough solids, ladders, spikes and water.Sliding and buster charging (can be disabled with ease).Accurate movement, physics, object interaction and more.Flexibility in adding or changing content in the engine.The engine has several features, including: Being built from the ground up, this engine is the result of three months of work while this may seem like a short development time, I did not cut any corners in regards to quality. It aims to take the best of all entries in the Classic series and combining it in one engine. It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have.The Mega Engine is a free open-source Classic Mega Man engine for Game Maker Studio 2, Game Maker Studio 1.4 and Game Maker 8.1, built around the idea of combining accuracy to the original games with being flexible and easy-to-use. "Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary." It was my very first coding experience and I'm glad I stuck with it. "Everything I know about programming I learned thanks to GameMaker.
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"GameMaker basically taught me how to make games."
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It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.” “Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. "GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago."